Experimental drive tech is not required for true FTL unlocked by physics lab 2. They might also blow up and damage or destroy the ship. Extra hull tech or destroyers should prevent the destruction. Ships with these drives may get stuck at entry or exit points of hyperlanes.
Stuck ships will usually get unstuck if given a stop order and a new destination. They might also jump back to zero on the vertical axis or simply cease to exist.
AIs will not use this drive tech and autodesigner will not put it on your ships, so you may want the Designable Civilian Ships mod. Required mod: None. PreFTL players is not required and in fact will cause bugs if used along with this mod. HitMonkey has revived The Belt. My Disputed Systems mod will let those rebels share a system with you. Once enough of them starve to death. This is still an initial draft, there are some very interesting ethics related event chains in work to liven up the intial years.
Key tech tree info for 2. Revised tech tree[bipedalshark. CompatibilityThe hostile nation tile blocker system is built around vanilla ethics. Mods that add ethics will probably not get starting pops of those ethics. Mods that change factions may not get factions as early or as often as intended. Drive components had to be overwritten to remove starting FTL. The 3 basic tech files had to be overwritten to remove starting techs.
Rate it! Save my name, email, and website in this browser for the next time I comment. Editor's Pick. Stellaris: Stellaris Immortal Alpha. Stellaris: Realistic Habitability. Stellaris: Shorter Senat Time. Stellaris: Repeatable Ascension Theory Technology. Popular Now. Stellaris: Planetary Diversity — Unique Worlds.
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Pode Offline. Malevolence Offline. Getglad Offline. See all collections created by Pode and other people some may be hidden. Subscribe to download Primitive Players 2. This item has been added to your Subscriptions. Some games will require you to relaunch them before the item will be downloaded. Primitive Players Mods. Updated for 2. Vanilla had AI starts have been adjusted for balance. Low tech buildings, lots of objects to survey, lots of potential stations to build.
Vanilla distances between planets are arbitrary. Planets will appear much more proportional to other stellar objects. Systems now have the potential for MANY more moons than vanilla, and they also have the potential to spawn completely berefit of planets. Please let me know if you have any ideas or suggestions! Will likely release a Vanilla optimized version in the near future! We care about our community and we want you to feel happy.
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