Why is there unused brutal doom code? I don't think this is necessary. Why does everything have to be Brutal, and I think we have enough sub-mods of Brutal Doom already. That was awful. Spoiler Software render because screw your fancy Open GL. Just to clarify: I didn't say that because it is a "Brutal" series mod, I said it because the mod itself is fucking awful.
The few assets that were not ripped from other works are absolutely horrendous looking And you often can't tell what the hell they are : Decapitated Nazi, that looks like an MSPaint job That is a blown up Nazi that is a decapitated Nazi, the death animation sprites are offset so he hovers during his death Dead MSPaint Nazi The MP40 simply flies into the middle of the screen and obstructs what you are aiming at making it counter productive to use the ADS.
What you are actually aiming at is behind the center of the gun, think about that for a second The dogs for some reason block you when they die. The gameplay is quite literally Wolfenstein with some added fuckery such as Hitler absolutely hammering you with fire balls right as soon as you see him.
The height is extremely small making you walk into the ceiling lamps Giving the illusion that you are about 10 feet tall. NOTE: I am crouching in most of those shots. Only main generic SA soldier can be fully "brutalized", seeing as though he is quite literally a Brutal Doom Zombieman I think I am right in saying the author is just plain lazy. And some other shit I can't be arsed to mention, I suggest people avoid this one until he actually makes something good out of it.
I already bought this on a shareware disk at the dollar store in like It was called something like Sick Wolfenstein or Insane Wolfenstein then. MAP30, the title was something to do with a creeper's house that I couldn't be bothered to remember because it was honestly just stupid it also has Minecraft music playing. My guess would be that it is a Wolfpac style map due to the way the map is designed symmetrical Pacman maze and the fact that the anime hurts you on contact which is just a Lost Soul with constant contact damage BTW, I was shown that it even has the Lost Soul death sprites when I later MDK'ed it, I don't think you can kill it normally.
That's some of de best spritework I've ever seen! Move over, Wolf3D classic! He's gotten a lot of shit on the ZDoom forums as well because of some of the content uncredited for.
An anime of a Minecraft creeper by the looks of it And judging by the map name. I wonder where the author stole it from Also, I decided to gut the file and see what was in there We have IWAD resources in "stuff. We have unused Brutal Doom resources And even code that the author didn't remove including pretty much all the default Brutal Doom sprites, all the weapons and all the sounds.
This is quite literally a Brutal Doom re-skin, an absolutely shameless one at that. And keep in mind that not everyone here like Brutal Doom and it's author. Not to mention you've just caused a shitstorm here. This is a bad start for you. It is what happens when you play Brutal Doom in Software mode The blood appearance is the least of this mods concerns.
No, I'm saying that Brutal Doom Which is what this mod essentialy is, a bastardized version of Brutal Doom doesn't function blood correctly in Software and the blood sprites in those shots should be ignored because of this. You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account? Sign in here. All Activity Home Misc.
Prev 1 2 Next Page 1 of 2. Recommended Posts. Check the changelog for a list of detailed changes. With this last update,i can finaly end this project with more tranquillity and satisfation. Credits:Apogee Software -Riflemans have new sprite rotations when they fire and are much strong. Project Bulletstorm Previously known as V4. We back to the classic project develompment -Totaly reworked all the weapons:now have different mechanichs,new sprites,new sounds and new animations.
All the whole episode have remade levels,such different heights,sliding doors,few new areas and etc. Old V5. They aren't complete but kinda playable -Enemies behaviour is reworked at second of the difficulty -Changed difficulties -Added new weapons -Added mutants,along with the new purple blood -replaced most of the music with Rich Douglas re-remastereds. Added the possibilty to throw axes and switching melees.
Final Update -Reworked the wip works to be more functionable and playable -Added the maps from V. The remake of episode 2 doesn't have the secret level and the last level wasn't tested enough. They act similiar to the kick. OzymandiasA great helper and friend. He helped me with misc. Ark ne-For sharing my mod on ModDb Laz Rojas-thanks to his numerous Wolf 3D TC for Doom,i was able to have the original maps as base for my work and a huge amount of fantastic textures.
A lot of sounds and music was take from this game and ispirated the new Blazcowitcz look for this mod. Some death aniamtions are ispired from this game and few sounds and graphics was take from here. Some enemies behaviors and maps structure was ispired from here. Shivers,3D realms. Re: Brutal Wolfenstein v4.
By the looks of it, it seems you are trying to improve your mod atleast. Even though I'm not a huge fan of "Brutal Mods" personally, but still it's nice to see that you are accepting criticism unlike some other users I've seen. Although I need to note some things based on the screenshots and from the last version I played I could try recommending some other sprites like the Lost Missions one I guess.
Don't just say what mods you took it from and call it a day.
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